|
|
|
|
|
|
|
|
|
Degrees
|
|
Game credits: "Freedom Force" and "Tribes: Vengeance"
|
|
|
My Expert Service
|
|
I provide solutions for game development problems and provide tutoring in game programming
|
|
|
Experience & Qualifications
|
I offer a wealth of computer game physics and realtime 3D graphics experience gained working at two of Australia’s best game companies: Auran (Dark Reign 1997), and Irrational Games (Freedom Force 2002, Tribes: Vengeance 2004).
I have extensive experience with major graphics APIs including DirectDraw, Direct3D, OpenGL and Glide. I have also implemented several software 3D engines rasterizing direct to framebuffer, and am experienced in image processing.
My current specialty is networked physics simulation following up from my work developing the character physics for Tribes: Vengeance.
I can offer advice and tuition in game programming in C++ and general programming in the ruby language.
See www.gaffer.org/articles for a list of tutorial articles on game physics I am currently writing
cheers
|
|
|
Available Modes Of Communication
|
|
email/chat
|
|
|
|
|
Contact
Gaffer
|
|
|
|
|
|
|